55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
#pragma once
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#include <array>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace boundard {
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struct WindowConfig {
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int width = 800;
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int height = 600;
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std::string title = "OpenCGE";
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};
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struct MeshConfig {
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std::string shape = "quad";
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std::array<float, 4> color{0.5F, 0.5F, 0.5F, 1.0F};
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};
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struct ActorConfig {
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std::string name;
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std::string init_function;
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std::string tick_function;
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std::array<float, 2> position{0.0F, 0.0F};
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std::array<float, 2> facing{1.0F, 0.0F};
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MeshConfig mesh;
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};
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struct InputBindingConfig {
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std::string action;
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std::vector<int> keys;
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std::vector<int> mouse_buttons;
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};
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struct GameConfig {
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WindowConfig window;
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std::vector<InputBindingConfig> input_bindings;
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std::vector<ActorConfig> actors;
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};
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// 从 JSON 加载游戏场景配置(类似 Godot 的场景描述)。
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class ConfigLoader {
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public:
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bool load(const std::string& path);
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const GameConfig& config() const;
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const std::string& last_error() const;
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private:
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GameConfig config_;
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std::string last_error_;
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};
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} // namespace boundard
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