Files
Boundard/shaders/textured_quad.frag
2026-08-17 10:26:27 +08:00

12 lines
247 B
GLSL

#version 450
layout(binding = 0) uniform sampler2D u_texture;
layout(location = 0) in vec4 v_color;
layout(location = 1) in vec2 v_uv;
layout(location = 0) out vec4 out_color;
void main() {
out_color = texture(u_texture, v_uv) * v_color;
}