摄像机系统,和子对象绑定
This commit is contained in:
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <actor.hpp>
|
||||
|
||||
namespace boundard {
|
||||
|
||||
class SpriteActor : public Actor {
|
||||
public:
|
||||
SpriteActor(std::string name, Game& game, std::shared_ptr<Mesh> mesh)
|
||||
: Actor(std::move(name), game), mesh_(std::move(mesh)) {}
|
||||
|
||||
const std::shared_ptr<Mesh>& mesh() const override { return mesh_; }
|
||||
void set_mesh(std::shared_ptr<Mesh> mesh) override { mesh_ = std::move(mesh); }
|
||||
|
||||
private:
|
||||
std::shared_ptr<Mesh> mesh_;
|
||||
};
|
||||
|
||||
} // namespace boundard
|
||||
Reference in New Issue
Block a user