22 lines
496 B
C++
22 lines
496 B
C++
#pragma once
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#include <string>
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#include <actor.hpp>
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namespace boundard {
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class SpriteActor : public Actor {
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public:
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SpriteActor(std::string name, Game& game, std::shared_ptr<Mesh> mesh)
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: Actor(std::move(name), game), mesh_(std::move(mesh)) {}
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const std::shared_ptr<Mesh>& mesh() const override { return mesh_; }
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void set_mesh(std::shared_ptr<Mesh> mesh) override { mesh_ = std::move(mesh); }
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private:
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std::shared_ptr<Mesh> mesh_;
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};
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} // namespace boundard
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