20 lines
414 B
GLSL
20 lines
414 B
GLSL
#version 450
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layout(push_constant) uniform PushConstants {
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mat4 model;
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vec4 color;
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} pc;
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layout(location = 0) in vec2 a_position;
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layout(location = 1) in vec4 a_color;
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layout(location = 2) in vec2 a_uv;
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layout(location = 0) out vec4 v_color;
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layout(location = 1) out vec2 v_uv;
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void main() {
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gl_Position = pc.model * vec4(a_position, 0.0, 1.0);
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v_color = a_color * pc.color;
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v_uv = a_uv;
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}
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