Files
Boundard/CMakeLists.txt

53 lines
1.9 KiB
CMake

cmake_minimum_required(VERSION 3.10.0)
project(Boundard VERSION 0.1.0 LANGUAGES C CXX)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
add_library(boundard STATIC
src/boundard.cpp
src/game.cpp
src/scene.cpp
src/render.cpp
src/render_loop.cpp
src/input.cpp
src/config.cpp
src/engine.cpp
)
target_include_directories(boundard PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
target_compile_features(boundard PUBLIC cxx_std_17)
find_package(glfw3 REQUIRED)
find_package(Vulkan REQUIRED)
find_package(PNG REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(JSONCPP REQUIRED IMPORTED_TARGET jsoncpp)
find_program(GLSLC_EXECUTABLE glslc REQUIRED)
set(BOUNDARD_SHADER_DIR "${CMAKE_CURRENT_BINARY_DIR}/shaders")
set(BOUNDARD_SHADER_SOURCES
shaders/textured_quad.vert
shaders/textured_quad.frag
)
set(BOUNDARD_SHADER_BINARIES)
foreach(shader IN LISTS BOUNDARD_SHADER_SOURCES)
get_filename_component(shader_name "${shader}" NAME)
set(shader_output "${BOUNDARD_SHADER_DIR}/${shader_name}.spv")
add_custom_command(
OUTPUT "${shader_output}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${BOUNDARD_SHADER_DIR}"
COMMAND ${GLSLC_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/${shader}" -o "${shader_output}"
DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/${shader}"
VERBATIM
)
list(APPEND BOUNDARD_SHADER_BINARIES "${shader_output}")
endforeach()
add_custom_target(boundard_shaders DEPENDS ${BOUNDARD_SHADER_BINARIES})
add_dependencies(boundard boundard_shaders)
target_compile_definitions(boundard PRIVATE BOUNDARD_SHADER_DIR="${BOUNDARD_SHADER_DIR}")
target_link_libraries(boundard PUBLIC glfw Vulkan::Vulkan PNG::PNG PkgConfig::JSONCPP)
add_executable(square_example examples/square/main.cpp)
target_link_libraries(square_example PRIVATE boundard)
add_executable(boundard_engine src/engine_main.cpp)
target_link_libraries(boundard_engine PRIVATE boundard)