#version 450 layout(push_constant) uniform PushConstants { mat4 model; vec4 color; } pc; layout(location = 0) in vec2 a_position; layout(location = 1) in vec4 a_color; layout(location = 2) in vec2 a_uv; layout(location = 0) out vec4 v_color; layout(location = 1) out vec2 v_uv; void main() { gl_Position = pc.model * vec4(a_position, 0.0, 1.0); v_color = a_color * pc.color; v_uv = a_uv; }