摄像机系统,和子对象绑定
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#pragma once
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#include <string>
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#include <actor.hpp>
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namespace boundard {
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class Camera : public Actor {
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public:
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Camera(std::string name, Game& game) : Actor(std::move(name), game) {}
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float zoom() const { return zoom_; }
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void set_zoom(float zoom) { zoom_ = zoom > 0.0F ? zoom : 0.0001F; }
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private:
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float zoom_ = 1.0F;
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};
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} // namespace boundard
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