摄像机系统,和子对象绑定
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@@ -3,6 +3,8 @@
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#include <game.hpp>
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#include <mesh.hpp>
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#include <actor.hpp>
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#include <sprite_actor.hpp>
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#include <camera.hpp>
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#include <behavior.hpp>
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#include <render.hpp>
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#include <config.hpp>
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