png支持
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@@ -2,29 +2,22 @@
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"window": {
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"width": 800,
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"height": 600,
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"title": "OpenCGE - Square Example"
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"title": "Boundard - Square Example"
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},
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"input": [
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{ "action": "quit", "keys": ["Escape"] },
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{ "action": "reset", "mouse_buttons": ["Left"] },
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{ "action": "switch_scene", "keys": ["Tab"] },
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{ "action": "move_left", "keys": ["Left"] },
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{ "action": "move_right", "keys": ["Right"] },
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{ "action": "move_up", "keys": ["Up"] },
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{ "action": "move_down", "keys": ["Down"] }
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],
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"actors": [
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{
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"name": "square",
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"init": "square_init",
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"tick": "square_tick",
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"position": { "x": 0, "y": 0 },
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"facing": { "x": 1, "y": 0 },
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"mesh": {
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"shape": "quad",
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"color": { "r": 0.2, "g": 0.8, "b": 0.9, "a": 1.0 }
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}
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}
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"start_scene": "square",
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"scenes": [
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{ "name": "square", "path": "scenes/square.json" },
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{ "name": "square_alt", "path": "scenes/square_alt.json" }
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]
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}
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@@ -38,6 +38,47 @@ void register_square_behaviors() {
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position[0] += input.get_axis("move_left", "move_right") * move_speed * dt;
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position[1] += input.get_axis("move_up", "move_down") * move_speed * dt;
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actor.set_position(position);
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if (input.is_action_just_pressed("switch_scene")) {
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boundard::Game::getInstance().switch_scene("square_alt");
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}
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});
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behaviors.register_init("square_alt_init", [](boundard::Actor& actor) {
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actor.set_position({0.0F, 0.0F});
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actor.set_facing({0.0F, 1.0F});
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if (actor.mesh() != nullptr) {
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actor.mesh()->set_color({0.9F, 0.3F, 0.2F, 1.0F});
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}
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});
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behaviors.register_tick(
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"square_alt_tick",
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[](boundard::Actor& actor, float dt, const boundard::render::InputMap& input) {
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const float t = actor.age();
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actor.set_facing({
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std::sin(t * 1.3F),
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std::cos(t * 1.3F),
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});
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if (actor.mesh() != nullptr) {
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actor.mesh()->set_color({
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0.5F + 0.5F * std::sin(t * 2.0F + 4.189F),
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0.5F + 0.5F * std::sin(t * 2.0F),
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0.5F + 0.5F * std::sin(t * 2.0F + 2.094F),
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1.0F,
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});
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}
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auto position = actor.position();
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const float move_speed = 0.7F;
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position[0] += input.get_axis("move_left", "move_right") * move_speed * dt;
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position[1] += input.get_axis("move_up", "move_down") * move_speed * dt;
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actor.set_position(position);
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if (input.is_action_just_pressed("switch_scene")) {
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boundard::Game::getInstance().switch_scene("square");
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}
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});
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}
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After Width: | Height: | Size: 44 KiB |
@@ -0,0 +1,21 @@
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{
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"actors": [
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{
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"name": "square",
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"init": "square_init",
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"tick": "square_tick",
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"position": {
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"x": 0,
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"y": 0
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},
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"facing": {
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"x": 1,
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"y": 0
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},
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"mesh": {
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"shape": "quad",
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"texture": "Dank.png"
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}
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}
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]
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}
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@@ -0,0 +1,15 @@
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{
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"actors": [
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{
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"name": "square_alt",
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"init": "square_alt_init",
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"tick": "square_alt_tick",
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"position": { "x": 0, "y": 0 },
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"facing": { "x": 0, "y": 1 },
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"mesh": {
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"shape": "quad",
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"color": { "r": 0.9, "g": 0.3, "b": 0.2, "a": 1.0 }
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}
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}
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]
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}
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