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@@ -7,7 +7,7 @@
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#include <string>
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#include <vector>
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namespace openceg {
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namespace boundard {
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// 渲染组件:描述 Actor 的几何形状、颜色和纹理占位。
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class Mesh {
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@@ -48,4 +48,4 @@ class Mesh {
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std::array<float, 4> color_{1.0F, 1.0F, 1.0F, 1.0F};
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};
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} // namespace openceg
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} // namespace boundard
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